Quantum Braid Dynamics
A Computational Process📚 Assembled Table of Contents
1. The Foundational Principles (The Rules)
- Chapter 1: Substrate (Ontology)
- Chapter 2: Constraints (Axioms)
- Chapter 3: Object Model (Architecture)
- Chapter 4: Operations (Dynamics)
- Chapter 5: Geometrogensis (Equilibrium)
2. Topological Nature of Matter (The Players)
- Chapter 6: Tripartite Braid (Fermions)
- Chapter 7: Quantum Numbers (Topology)
- Chapter 8: Gauge Symmetries (Braids)
- Chapter 9: Generations and Decay (Unification)
- Chapter 10: Quantum Universality (Computation)
3. Emergent Reality (The Stage)
- Chapter 11: Differential Geometry (Discrete)
- Chapter 12: Discrete Field Equations (Einstein)
- Chapter 13: Continuum Limit (Convergence)
- Chapter 14: Lorentzian Reality (Time)
- Chapter 15: Geometry of Entanglement (ER = EPR)
- Chapter 16: Isomorphism Principle (Holography)
- Chapter 17: String Limit (Worldsheets)
4. Phenomenological Consequences (The Output)
- Chapter 18: Big Kindling (Inflation)
- Chapter 19: Hot Universe (Nucleosynthesis)
- Chapter 20: Structured Universe (Cosmic Web)
- Chapter 21: Dark Sector (Relics)
- Chapter 22: Singularities & Condensates (Extremes)
5. Applications and Synthesis (Conclusion)
- Chapter 23: Holographic World (Universality)
- Chapter 24: Mathematical Universe (Derivations)
- Chapter 25: Cosmological Natural Selection (Synthesis)